©2017  JC Silverio

(678) 439-6770

Contact

Education

Full Sail University
 

Bachelor of Science

Computer Animation

Concentration: Visual Effects & Compositing

Professional History

Impulse Studios

Responsible for a variety of compositing work, including chroma keying, rotoscoping, CG integration, set extension, motion tracking, 2D & 3D animation, color grading, and plate elements cleanup.

Nuke Compositor

June 2016 - Present

Freelance

This is a concise description of your previous work experience and the responsibilities you had. The most effective Portfolios give a clear snapshot of where you’re coming from and where you’re going in a way that’s easy for readers to scan and absorb quickly.

Digital Compositor
September 2013 - June 2016

Tripwire Interactive

Killing Floor 2
Survival Horror Co-op for PC and Playstation 4

Video Game Designer
January 2014 - June 2016

CCP Games

World of Darkness
Massively Multiplayer Online Game for PC

Video Game Designer
January 2014 - June 2016

 
 
 

Professional History

Impulse Studios

Responsible for a variety of compositing work, including chroma keying, rotoscoping, CG integration, set extension, motion tracking, 2D & 3D animation, color grading, and plate elements cleanup.

Nuke Compositor

June 2016 - Present

Freelance

This is a concise description of your previous work experience and the responsibilities you had. The most effective Portfolios give a clear snapshot of where you’re coming from and where you’re going in a way that’s easy for readers to scan and absorb quickly.

Digital Compositor
September 2013 - June 2016

Tripwire Interactive

Killing Floor 2
Survival Horror Co-op for PC and Playstation 4

Video Game Designer
January 2014 - June 2016

CCP Games

World of Darkness
Massively Multiplayer Online Game for PC

Video Game Designer
January 2014 - June 2016

Professional History

Impulse Studios

Responsible for a variety of compositing work, including chroma keying, rotoscoping, CG integration, set extension, motion tracking, 2D & 3D animation, color grading, and plate elements cleanup.

Nuke Compositor

June 2016 - Present

Freelance

This is a concise description of your previous work experience and the responsibilities you had. The most effective Portfolios give a clear snapshot of where you’re coming from and where you’re going in a way that’s easy for readers to scan and absorb quickly.

Digital Compositor
September 2013 - June 2016

Tripwire Interactive

Killing Floor 2
Survival Horror Co-op for PC and Playstation 4

Video Game Designer
January 2014 - June 2016

CCP Games

World of Darkness
Massively Multiplayer Online Game for PC

Video Game Designer
January 2014 - June 2016

Professional History

Impulse Studios

Responsible for a variety of compositing work, including chroma keying, rotoscoping, CG integration, set extension, motion tracking, 2D & 3D animation, color grading, and plate elements cleanup.

Nuke Compositor

June 2016 - Present

Freelance

Specialties include Nuke, After Effects, Cinema 4D, DaVinci Resolve, SynthEyes, Mocha, Premiere Pro, Final Cut Pro, ZBrush, Maya, Photoshop, Python, and MEL.

Skilled in multiple facets of visual effects, including rotoscoping, keying, color correction, digital matte painting, particle effects, set extension, projections, motion tracking, 2D & 3D animation, modeling, storyboarding, and project management.

Digital Compositor
September 2013 - June 2016

Tripwire Interactive

Killing Floor 2
Survival Horror Co-op for PC and Playstation 4

Video Game Designer
January 2014 - June 2016

CCP Games

World of Darkness
Massively Multiplayer Online Game for PC

Video Game Designer
February 2011 - December 2013

JC Silverio

Digital Compositor | Visual Effects Artist

From Imagination to Visualization

Welcome to my online portfolio! Here you’ll find examples of my work in many different areas, as well as my own independent, amazing projects.

 

My specialties include Nuke, After Effects, Cinema 4D, DaVinci Resolve, SynthEyes, Mocha, Premiere Pro, Final Cut Pro, ZBrush, Maya, Photoshop, Python, and MEL.

I'm am skilled in multiple facets of visual effects, including rotoscoping, keying, color correction, digital matte painting, particle effects, set extension, projections, motion tracking, 2D & 3D animation, modeling, storyboarding, and project management. Go ahead and browse the rest of my site, and let me know if you have any questions about my work.

Hi-Rez Studios

SMITE
A MOBA using Unreal Engine 3

Tribes: Ascend

An MMO, first-person shooter

Global Agenda

An MMO  third-person shooter

Global Agenda: Sandstorm Expansion

Global Agenda: Recursive Colony Expansion

Associate QA Engineer
August 2009 - February 2011